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Blizzard Entertainment has raised the item level of all Schlachtzugsbeute from all levels of difficulty Blackrock foundry for five-item-levels with a hotfix. The Blackrock foundry is the second raid instance in World of WarCraft: Warlords of Draenor by High Rock. The developers do not want to weaken as the difficulty level, but rather improve the reward aspect compared to the previous raid with this step.
The developers justify this decision by saying: "This change is intended primarily to the fact that victory over the new bosses in the foundry be adequately rewarded We observed that many groups that had a few months Hochfels behind, with an average. item level in the foundry aufliefen, which was only slightly lower than the available there loot of the appropriate levels. An integral part of the progression through a Schlachtzugsstufe is that one with the new loot from defeated bosses from week one his chances in week two against the bosses improved, it has not been defeated.
This change will affect retroactively on existing objects. Thus, the range of item level from the Schlachtzugsbrowser- / normal / heroic / mythical foundry 650/665/680/695 is raised to 655/670/685/700. In parallel, we increase the item level the highest version of articles produced and Apexisgegenstnde by 5, so that they remain unchanged compared to the spoils of Blackrock foundry. "
Ion Hazzikostas (Lead Game Designer) further explains: "First of all: Please read not too much into the word" level "in this post - we use the term in this case as a synonym for" zone "but Nevertheless, shall continue to apply that. should conduct a series of experiments on a boss who is the ultimate victory, accompanied by an appropriate reward. Many players have recovered after 2 months of High Rock in a situation where they had to learn new boss strategies, just to get loot in about was equivalent to the equipment they had already received. Very satisfactory is not the only and offers very small margin for the character progression.
Second, this change does not aim to make the contents of the foundry easier. Would that be our goal, it would be a lot simpler measures to mitigate the individual encounters that would also be much more targeted. Our goal here is simply and solely in the relationship between difficulty and reward improve the reward aspect.
Take, for example, once a guild that is mainly in normal mode and go sometime regards heroic content. This guild is like the beginning of January at 6 / 7N have been in High Rock. Then they went up to heroic mode and there have 2-3 bosses managed to then return to the normal version of Mar'gok. In the meantime, the guild has received some 670 items from garrison missions. Now Blackrock Foundry comes into play. Just because the guild has done some heroic bosses in rock, it is no heroic guild, so it starts with the normal version of the foundry. Their average item level is made up of mainly 655 articles (some war forged 661er) and a few 670 objects from the heroic mode of high rock together and perhaps is 661 or 662. This value simply is not much scope for significant upgrades. It may be a step forward to share a simple object level 670 with a Setgegenstand step 665, but very satisfying is not. The difficulty in this example to any exchange - a heroic guild that addresses the heroic foundry, is found in exactly the same situation again where it competes with an average item level over 675, which makes just as little room for improvement.
(Remember, in this example, that this logic not really picks for the mythical difficulty. At the moment, however, when we adjust the item level to the lower levels, we must also go along with mythical rewards so that it continues a significant advantage over heroic loot . The mythical foundry is still very challenging and is ranked among the most difficult raids that we have created so far -. it also a few additional steps are subject to change anything).
And of course increase with this hotfix, the actual values ??on the affected objects. We are concerned with your actual reward, not about you pretend one. "